Sunday, February 25, 2007

MMO != VC, does it equal film?

Dan Hunter, over at TerraNova recently had a blog entry with this very title: MMO != VC. I think all online gaming developers seeking funding can sum up their frustrations with this little story:
Around six o’clock, I ran into an Internet analyst for a rather well known investment bank. We began talking tech development and current trends, basically feeling each other out for our knowledge in the space. I asked him about what he thought of Wikipedia's efforts to commoditize its services without alienating its users. He asked me about what I thought of the iPhone copyright controversy between Apple and Cisco. It was a fine conversation, until I brought up MMOs.

I mentioned that the MMO niche looks to be growing at amazing rate, expected to be in the $14 billion ranges by 2011, the long tail business models, and the vertical and horizontal market potentials. So what did he think?

The Internet analyst, a man with a degree in computer science from a good school, who spends hours on Bloomberg every day ostensibly reading about all things internet, answered: “I cover the internet, dude. Not online gaming.”


Just focus on the statement at the end: "I cover the internet, dude. Not online gaming." How ignorant can an internet investor be? There are three core businesses that made money on day one on the internet: porn, ecommerce, and games. Everything else came much later.

So we see the problem. Venture Capitalists and Investment Banks would rather invest in 57 ways to categorize my vacation photos or home movies. VCs and I.Banks would rather help the next great widget company that has no real technology of their own but bases its entire existence on MySpace or YouTube.

Online games don't exist without the internet but we do exist without the VCs. Just check out some of the indie online folks out there: Three Rings (makers of Puzzle Pirates) or Jagex Ltd (makers of Runescape). They didn't get traditional funding to get started... but they do now. Both Jagex and Three Rings have reported funding from more traditional venture funds. Of course they had to prove it first so those were series B rounds.

So where does one go for startup funds these days? Guess it's time to look at more "nontraditional sources."

Actually, to quote Lloyd Kaufman of Troma Entertainment: "Dentists!" This is from his book Make Your Own Damn Movie!: Secrets of a Renegade Director


His philosophy for seeking funding for his films is simple: Everyone watches movies. Everyone wants to be involved in movies. Doctors and Dentists have lots of money. Doctors and Dentists are part of everyone. It doesn't hurt to ask. And if you can get 10-20 people to say yes with 25,000-40,000 you can fund your movie...

While it takes a little more money to make a large scale online game / community these days (after all, majority of the film crew only works for 30 days out of the year vs. development staff that works 1 to 2 years), the philosophy is the same. Everybody plays games. Everybody's kids play games. Games are cool. Doctors and Dentists have lots of money... viola!

OK, I'm having a little fun with this, but the basics are still true, it just means beating the street for funding. With the amount of street beating I've seen friends and other companies do, it might not be a lot more work than chasing VCs... and it takes a lot less airfare.

Any Dentists out there? Drop me a line.

Friday, February 23, 2007

Google gets into in-game advertising, but its all part of a bigger plan

Google agreed to purchase in-game advertising firm, Adscape for $23 million dollars on February 16th, 2006.

But the news doesn't end there, according to GigaGamez and Red Herring, there may be more to the story.

It turns out that Adscape held a patent that could really put a damper on Microsoft Xbox Live network.

To quote the abstract:

An interactive gaming system includes customer located equipment and a gaming service provider. The customer located equipment is connected to the gaming service provider through a broadband access network, and includes a gaming console. The gaming console stores gaming software, runs the gaming software and stores an ultra-thin. The ultra-thin client establishes a connection between the gaming console and the service provider, controls game events according to messages sent to and received from the gaming service provider, and provides an adaptive platform for a consistent gaming environment. Further, a method for providing an interactive gaming system service includes connecting customer located equipment and a gaming service provider through a broadband access network, establishing a connection between the gaming console and the service provider through the ultra-thin client, and controlling game events according to messages sent to and received from the gaming service provider.


That sounds like Xbox live to me. Might also have Nintendo squirming a little with the Wii.

Thank god this patent requires a gaming console. The web is wide open. That means we and Areae and others are safe... for now. Although someone needs to teach the US patent office what is truely innovative and revolutionary and what is just a natural progression of existing technology. But I've been saying that since the last dot com explosion. Why should this one be any different.

Tuesday, February 06, 2007

Concept Art!

Wow, its getting fun already. Seeing your creation come to life (well, simulated life) is just a wonderful feeling.

Investors, go figure, want to see, feel, touch something before they invest the money to get it made. Catch-22, but we accomodate. We must accomodate.